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Apple patent involves a virtual sound capturing device in a 3D interface

An Apple patent (number 8,327,269) for “positioning a virtual sound capturing device in a three dimensional interface” has appeared at the U.S. Patent & Trademark Office. Since it involves music production, it would seem to blow away the recent rumors that Apple is losing interest in its Logic software products.

A method, system, and computer-readable product for positioning a virtual sound capturing device in a graphical user interface (GUI) are disclosed. The method includes displaying a virtual sound capturing device in relation to a virtual sound producing device in a three dimensional interface and in a two dimensional graphical map. Additionally, the method includes adjusting the display of the virtual sound capturing device in relation to the virtual sound producing device in both the three dimensional interface and the two dimensional graphical map in response to commands received from an input device.

Here’s Apple’s background on the invention: “Artists can use software to create musical arrangements. This software can be implemented on a computer to allow an artist to write, record, edit, and mix musical arrangements. Typically, such software can allow the artist to arrange files on musical tracks in a musical arrangement. A computer that includes the software can be referred to as a digital audio workstation (DAW).

“The DAW can display a graphical user interface (GUI) to allow a user to manipulate files on tracks. The DAW can display each element of a musical arrangement, such as a guitar, microphone, or drums, on separate tracks. For example, a user may create a musical arrangement with a guitar on a first track, a piano on a second track, and vocals on a third track. The DAW can further break down an instrument into multiple tracks. For example, a drum kit can be broken into multiple tracks with the snare, kick drum, and hi-hat each having its own track.

“By placing each element on a separate track a user is able to manipulate a single track, without affecting the other tracks. For example, a user can adjust the volume or pan of the guitar track, without affecting the piano track or vocal track. As will be appreciated by those of ordinary skill in the art, using the GUI, a user can apply different effects to a track within a musical arrangement. For example, volume, pan, compression, distortion, equalization, delay, and reverb are some of the effects that can be applied to a track.

“Typically, a DAW works with two main types of files: MIDI (Musical Instrument Digital Interface) files which can contain MIDI data and audio files which can contain audio data. MIDI is an industry-standard protocol that enables electronic musical instruments, such as keyboard controllers, computers, and other electronic equipment, to communicate, control, and synchronize with each other. MIDI does not transmit an audio signal or media, but rather transmits ‘event messages’ such as the pitch and intensity of musical notes to play, control signals for parameters such as volume, vibrato and panning, cues, and clock signals to set the tempo. As an electronic protocol, MIDI is notable for its widespread adoption throughout the industry.

“Using a MIDI controller coupled to a computer, a user can record MIDI data into a MIDI track. Using the DAW, the user can select a MIDI instrument that is internal to a computer and/or an external MIDI instrument to generate sounds corresponding to the MIDI data of a MIDI track. The selected MIDI instrument can receive the MIDI data from the MIDI track and generate sounds corresponding to the MIDI data which can be produced by one or more monitors or speakers.

“For example, a user may select a piano software instrument on the computer to generate piano sounds and/or may select a tenor saxophone instrument on an external MIDI device to generate saxophone sounds corresponding to the MIDI data. If MIDI data from a track is sent to an internal software instrument, this track can be referred to as an internal track. If MIDI data from a track is sent to an external software instrument, this track can be referred to as an external track.

 ”Audio files are recorded sounds. An audio file can be created by recording sound directly into the system. For example, a user may use a guitar to record directly onto a guitar track or record vocals, using a microphone, directly onto a vocal track. As will be appreciated by those of ordinary skill in the art, audio files can be imported into a musical arrangement.

“For example, many companies professionally produce audio files for incorporation into musical arrangements. In another example, audio files can be downloaded from the Internet. Audio files can include guitar riffs, drum loops, and any other recorded sounds. Audio files can be in sound digital file formats such as WAV, MP3, M4A, and AIFF. Audio files can also be recorded from analog sources, including, but not limited to, tapes and records.

“In live audio recording, differences in the positioning of a sound capturing device, such as a microphone, in relation to a sound producing device, such as a speaker, a musical instrument, and/or a singer, create differences in the attributes in a recording. For instance, a microphone positioned further away from a singer picks up a more natural representation of the singer’s head and chest resonances.

“Additionally, extraneous sounds such as lip noises dissipate more quickly than the more resonant aspects of the voice as distance from the source increases. In virtual sound recording it is desirable to mimic the same effects by positioning a virtual sound capturing device with respect to a virtual sound producing device.”

The inventors are Markus Sapp, Kerstin Heitmann, Thorsten Quandt, Manfred Knauff and Marko Junghanns.

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